Hi,
Here’s one of my students’ work in progress games. There’s a problem with the walls, as you can see, portions of them appear to be becoming transparent, at least when viewed from the camera’s viepoint.
http://uploader.polorix.net//files/421/World.blend
I’m clueless as to what’s going wrong. The normals all appear to be going the right direction. Any idea what’s causing this behavior?
Thanks!
T
<edit>
You can use the arrow buttons and space key to run and jump around. Going to other parts in the maze will make the problem even more obvious.