I was modeling and then I tried some of that split polygon stuff that has been recently posted on Blender’s homepage and when I decided I didn’t like the effect on the characters I deleted said polygons and then filled in the gaps that I had made.
Anyway, as I continued on in edit mode all the polys looked natural but then after I while I went to take a look at them in Shaded and Texture mode and that’s when I got the weird white polys that I can’t seem to get rid of with any amount of UV face button pressing or normals flipping. Can anyone help? Because if they can be gotten rid of that would be NICE. And I would be very thankful.