hi, I’m new in blender and I UV mapped my mesh but theres weird white reflection on parts of my mesh… can someone tell me whats wrong?
UV parts(parts with white reflection are that on the left):
first you should recalculate you normals (ctrl-N in editmode), just to be sure
secondly this might be just your specular reflection looking wierd due to lamp placement. you can turn of specularity in the materials tab, though.
go ahead and see what it looks like when rendered
that worked only once lol… then I made new model and put spec to 0 but again that white refletion… but its not on full model, only on sides… i dont know whats wrong