I noticed hes very low poly. This is what I have to learn to do. Characters taht are low polly. Anyhow, how do you make the joints bend smoothly. I noticed with BLENDO, there is an elbow mesh. Is that what I need on my lizzard guy…an elbow/knee mesh?
Also what is that one bone sticking out of the BLENDO mesh off either hand. Is that a rotator? If it is a rotator, why is it not linked? Or does it have to be linked and constrained at all?