Hi, Blender heads! We’re about to complete a Bullet integration into Verge3D for Blender framework. In the upcoming 2.11 release, we’ll support static, kinematic and dynamic bodies, various shapes like boxes, spheres, and meshes. Applying forces, impulse, velocity, detecting collisions will also be possible.
All these will be available in the code-less environment called Puzzles. Check it out what we’ve got now:
Download Verge3D pre-release and try out these features yourself. We’d really appreciate feedback from you!
How does that work, BGE or upBGE is free right? But a license for Verge3D is at least 290 dollars per 12 months for freelancers (or personal use). If that is the case, how could that be an alternative?
Is there such a demo? Would be curious to see and EEVEE scene moving.
I think it is a good idea nonetheless, to have a proper environment to easily create 3d web applications, but the pay wall may hurt people wanting to try it out before making any snap decisions.
I would enourage the backers of Verge3D to consider making it “open source” – or, to offer a source-code license – because in the long run I think it will be better for your business.
I respect that this is intended to be a sustaining, for-profit business venture. I respect the fundamental need for revenue in any such venture. I’m a software businessman myself. I think that it is perfectly reasonable to charge money, e.g. by subscription, and I think that your customers will actually be quite willing to do this, even if they can get the source-code on Github. Notice for example what the Blender Foundation is now doing …
I do not subscribe to the popular acronym, "Free and Open Source." You can collect sustaining revenue from a product that is open source or for which a source-code license is available. You don’t have to use any of the GPL licenses. “You own it. You can legally do anything you want.” People aren’t going to steal your pants.
I’m trying to make the business case to you and to your financial backers that it would be an impediment to your business aspirations for the source-code of this system to remain closed. And so, “enough said.” No reply is needed – just think about it.
Okay, but it would help your PR if you backed that up with a video showing gameplay.
I also noticed in the video that you decided to use a scratch-like interface for coding. I am not sure I am keen on this type of visual scripting, as it’s essentially just scripting but the text is inside colorful blocks instead. The benefit though is that it’s harder to create errors, but the tradeoff is that it’s probably a little more difficult to do a refactor or a bug-hunt.
In my opinion, visual scripting is at its best when it does not even try to closely mimic coding (ie. the BGE’s logic bricks), a high level interface you can * optionally * control with written scripts.
May I just say, Alex, that I think you’re an Awesome programmer, for writing something like this. I can’t even BEGIN to think how much skill is involved in the making of this… Take care, man.