Hi, how do you make a wet fur material in cycles? For the moment I use two Hair shaders - one Reflective and one Transmitive - and mix them using the Intercept value from the hair info node. In other words the basic setup :o
Now I want to increase the glossiness to make my fur look wet but can’t get it to look right.
I’ve tried three things: 1. Added another mix shader and mixed in a basic glossy shader to the said shaders. 2. Set the colour of the Hair glossiness node to white. 3. adding a math node to the intercept value and multiplied it with 5-10. None of these methods worked
Here is a pic of my attempts: