Hi,
I’m having kind of an issue with my wetmap in Cycles in Blender 2.69 Build r60995.
Though it works perfectly fine in viewport rendering it doesn’t show up in my final render at all
.
I tried to Bake the cache (only 25 frames long) to disk with the “Bake” Button but it doesn’t seem to change anything.
Since I use a pretty dense mesh that I didn’t intend to unwrap I can’t bake my wetmap as an Image Sequence.
Any idea on what I’m doing wrong? If further information is needed, just tell me which and I try to tell them:yes:.
Thank you very much!
[EDIT]: Solved it!
It was rather simple: I just forgot to turn on my subsurf when I baked the dynamic Paint. Thus the simulation was baked on the bare vertices and not on the subsurfed ones that were rendered