This object has a blue emission material. I’d like to create a fake inner shadow at the top right.
Is there a good way of doing that?
I tried a boolean cut into the base and tried to sink it down a little but that didn’t go well.
I was thinking of adding a gradient texture, but thats not working either (nodes disconnected below).
What am I doing wrong here? My Multiply doesn’t look like yours. The rectangle is coming out just white.
Another difference is how you join the Texture coords to the two mapping nodes. I’ve done it this way below, I think thats the same, right?
I’m still getting the white rectangle. My nodes seem to be the same as yours apart from how the far left Text coord node connects. I dont know how to connect it like yours. But I wouldn’t think that should be the issue should it?