Since I’m not a developer and I don’t know python, I’d like to have a clue from a developer.
How much it would be hard to develop something like the Cinema 4D Mograph module?
I know it may sounds as a not much clear question, so let me go a bit deep into the matter.
First of all, the thing is that I’m getting so accustomed to Blender that now I’m feel strange when I have to use C4D and it’s difficult to me to go back to Cinema 4D.
Never thought I’d said this one day, but I find the Blender interface easy, clear, fast; also, the time needed to setup lights into a scene is ridiculously short. The quality of the render engine is simply great. The node system is powerful and professional. And the list can goes on…
But I still have to use Cinema 4D, mainly due to its Mograph module, that’s an incredible easy and powerful tool for motiongraphers people.
(you can imagine my headache when I’d like to tune up the final render in Cinema thinking to have a node-system that simply is missing in C4D…)
Ok, switch back on the main matter.
An example of what I was trying to accomplish is shown below.
As you can see the effect after all is not such complicated: just random movement, scaling and rotating on the several faces, up to build the entire structure. Something I’ve thought to use to get the same effect in Blender is the Build modifier, but unfortunately it’s pretty basic.
Sometimes ago I’ve seen a movie posted here by an user, and if I’m right he built the script himself to get this kind of transition to assemble a gazebo. But I’m not finding that post anymore…
Now, this effect is just one of the several that one can create with the Mograph tool. The randomness, the cloner tool, the effectors (formula, step, etcetera) are really fun. Other examples of what I mean is the tesselate plugin, even if this tool is part of the DiTools plugins, a great suite by a great developer, Remotion.
Here’s some easy and quick examples about DiTools Tesselate and Mograph Cloner:
While it’s true that there are several scripts that can mimic in some way the Mograph features - I’m thinking for example to Scatter and Drop, Tesselate, Big Numbers, Blendgraph, Suicidator City Engine, Audio Analysis - it’s also true that often is not as easy to setup these scripts, and the interfaces of python scripts it’s sometimes pretty messy (for some scripts the animation side is a nightmare, as it happens with Tesselate)
I know that this matter is deep and complex and that the Blender community and the devs. is focusing on several others improvements. Luckily we’re getting others gap filled by recent developments (GI, Volumetrics, SSGI, etcetera). Anyway the Idea to have one day something like Mograph or Ditools developed for Blender it’s a cool dream.