So im testing out the principle shader…
I have unwrapped a plane, and added the following nodes (see picture). I needed to scale the texture, so I added a mapping node and texture cooardinate node (not sure this is right) to have control over the size of the textures.
However… the cobblestone texture still looks very flat and like crap. It’s also distorting on certain places… I think that’s because of the lens settings?
Also, I was trying to a marble texture to a sphere… But the marble is very tiny and its tiling…
I cant fix this with adjusting texture size… So im guessing it has to do with UV unwrapping? I just went to edit mode and selected U(unwrap).
So, what Im a doing wrong?