What are some of the lesser known 3D software you live for?

There are some 3d programs that are really specific like just on modeling or just on UV unwrapping.

What are some of these pinpoint programs you use that you will seriously DIE if you can’t use it anymore ?

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Nice topic!

wrap3 is pretty cool I don’t see an alternative for at the moment for automatically conforming topo to scans, slicer for creating 3d meshes of ct image sets, and meshlab for cleaning up and converting huge meshes (hundreds of millions of polygons) into something usable.

Akeytsu, a new animation / rigging application.

X-Normal, because it works when Blender doesn’t.

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Wrap 3 genuinely induce fear in me.
Checked it out a few days ago even before this thread started, I watched ten tutorials for it but never even tried the program myself because it freaking feels like Black magic.

That video with the scan of a hand holding a ball, how does it “knows” that the ball is not part of the hand ? The mesh should also confirm to the ball but it doesn’t ! The demonstrator add like what, 4 - 5 points and the wrapper “magically” become self aware and “knows” not to wrap onto the ball ?
How in the world does it “know” there is a ball ?
This is not math…this is voodoo magic…

Although I don’t use it much anymore, MoI 3D is a very user-friendly and powerful tool for hard-surface modeling. It has a great, helpful community, including the very engaged coder of MoI: Michael Gibson.

I use Autodesk Meshmixer for making 3D print models hollow with a constant, exact wall thickness.

Last but not least, I’ve recently bought Marmoset Toolbag. It’s a great, easier-to-use alternative to Eevee.

Ye, that’s pretty crazy :smiley: It work great though. Andrew and his team are pretty approachable on their facebook beta testing page, I’m sure they’re happy to explain how it works.

Almost left out mush3d, I really wish blender could do stuff like this with alembic bakes…

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Wow, the elephant video kicks ass. Painting a cloth area for wrinkles during animation. :ok_hand: