I’m quickly learning how to use Blender (227) and am doing well so far. One thing I’m not clear on is the difference/meaning of the internal data blocks.
Let’s say I need 20 traffic cones in a scene. I make the basic cone model, texture it and what not, and it’s done. What’s the difference between Shift-D and Alt-D (I think those are the two duplication commands), and if I modify the original model, what happens to the copies? What if I modify a copy, does that change all copies too? Another way to ask this is, if I need to rotate a particular cone instance, how does doing an object rotation versus an edit-mode rotation affect the original/copied cones?
The other day the object-mode (non-edit) scaling versus edit-mode scaling bit me. It’s a very important difference, especially with lofted curves…