What are these acronyms means exactly for Bone names?

In this page:

https://docs.blender.org/manual/en/latest/animation/keyframes/keying_sets.html#whole-character-keying-set

There mentioning several acronyms:
“COR”, “DEF”, “GEO”, “MCH”, “ORG”, “VIS”

Searching around and I found these definitions:

DEF - Deformation bone. These are the bones the model is actually bound to
MCH - Mechanical helper bone. Usually part of more complex bone mechanisms
ORG - The Original bones from the meta rig, used to generate and regenerate the rest of the rig

So what are the remaining?

COR -
GEO -
VIS -

do you know?

Thank you

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GEOmetry, I would assume, and VISual- my guess would be that VISual is for bones that provide visual information but don’t serve a function, like a picker surround:


This bone I have selected serves no point other than communicating VISual information, so I would probably label it VIS_PickerFrame

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COR is for Corrective bones i guess, a secondary deformation bone for problematic area such as muscle expansion when bending an arm. similar to corrective shape keys?

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Yeah, CORrective bones are often used to drive corrective shape keys :slight_smile:

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Thank you all so much

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