and how do I get rid of them?
not sure how I got them was adjusting the camera and then when I looked back at the model saw all those rays pointing out.
Nothing in the “normals” is checked.
Thank you
D[ATTACH=CONFIG]268593[/ATTACH]
They are the result of having a low amount of geometry on a subdivided mesh. It’s nothing to be worried about though. If you don’t like looking at them in wireframe mode, go into your modifiers tab and under your sub-d modifier, uncheck the box that says “Optimal Display”.
Hope that helps Let me know if you have any more questions and I’ll do my best to help.
Please use the relevant support forum for support questions, it’s not difficult to take 2 secs to think before you start a thread
Moved from Blender Discussion to Support / Basics & Interface
Polygobblerr thank you that did it!
& Richard I had looked for a better forum to post this in but evidently not well enough. Thank you for moving it.