What are your favorite add-ons?

Alongside HardOps/BC/MeshMachine/KitOps I really like snap! for building kitbash sets,
snap! is a real timesaver for sure, especially after the April22 update.

CleanPanels for organizing the N Panel, and PowerSave to keep my files backed up.


Well, there are some spectacular addons out there that are extremely cool like SSGI but others are a blessing to my workflow.

Modifier list panel, CAD Transform, TinyCAD and mira tools are very important and I just model “simple stuff” that doesn’t require milimetric precission.

Copy attibutes, vertex tools, and some small utilities like autosmooth, set viewport color are very nice and they’re on my list of addons I have noted to anyone that says they wanna use blender and I want to have their instalation being a bit more familiar and easier for me.

Other of my favorite addons are my own ones, shameless self promotion I guess (they’re free tho…) I have like 3, I made this one which I don’t use but I recommend it to newcomers or Max nostalgics https://github.com/xdanielc/select_panel

I also made a small little utilities that I use a lot (last file) https://github.com/xdanielc/blender-tools It includes a quick creases command on the edge menu that adds creases on every sharp shaded edge, no hustle like one of those gigantic hard surface addons, just what you see. It also adds a few hard-coded shorcuts like changing the origin of the mesh on the key next to the 1 on the numeric row and some pie menu from Heavy Poly that I got tired of copying everytime I installed a new blender bc his scripts aren’t an addon and his blender is too customized to use everything he has and installing an addon is much easier.

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PolyQuilt, Slide Edge (the paid add-on, not the built in Edge Slide), True-VFX, RandomFlow. I’ve purchased others but not had enough time using them to assess.

I’m still kinda new coming over from c4d, but those are my favs so far.

Ah yeah, I love Kushiros little helpers too, I forgot to mention these (Bend Face, Slide Edge and Facecutter).

Oh and another one I would not like to miss is Three Point Align by Nick Barre (https://www.artstation.com/marketplace/p/wwvRz/3-points-align-blender-addon)

We use lots of addons developed by ourselves during different functionality research, like F2, 1D_Scripts and other toolsets (mostly designed to solve CAD/precise modeling and datahandling issues).

I like Collection Manager, Offset edges, Edge flow, different UV addons like Smart UV, Sure UV (a life saver for archviz), Textools, texel density checker, Shotpacker/Packmaster and so one.

You can check this addon

Probably already ,mentioned

but my favorites for modeling

HOPSCUTTER (of course)

and Decal Machine

for VFX, Flip Fluids

and the free Houdini apprentice(for smoke& pyro VDB import)

And for Character work

Auto rig pro.

The animation layers addon( critical!!)

and the free Blender pipeline tool

for import of iclone Characters and motion data to them after converting rigify

As well as the DiffeomorphicDaz Genesis character importer along with the free Expy Kit retargeter to retarget Mixamo to rigified Daz characters.

For environments.
the Physical Starlight and atmosphere and SSGI for rendering with EEVEE

edited to add:the free Machine tools for interface customization


Hi, since you ask: the script/add-on made by Marcin Zielinski for Z-Anatomy has been made according to my needs, as an anatomist, and I use it all the time.

It ought to be converted into a series of smaller add-ons:

-to create labels
-to synchronize the parent-child visibility
-to translate all the objects
-to create a key-color system
-to use cross-section planes
-to keep the lights on
-to match the content of the text editor to the active object
-to switch themes


Magic UV !

happy blending !

This confuses me and I am about to show how stupid I am so get ready…
Doesn’t Blender now already uses Flip Fluids internally ?
Oh wait…so Blender is now using Manta~flow ?
Sorry all these “cool jargons” is making my plasma induction coil flips its polarity resulting in the creation an inverse tri-cyclic hyper oscillating artificial singularity.


I often use LoopTools, Images as plane, ANTLandscape and IvyGen but only to make branches as with Grow Leaves checked it slows down and crashes Blender.

Ever tried retopoing an ear? Even with all the correct visibility settings? You might need the ‘Draw Xray’ add-on.

I cannot exist without these:

Hard Ops
Save Selected
Bezier Mesh Shaper
Conform Object
Volume Preserving Smoothing
Object Intersection
Pie Menu Editor


The addons I use for any project I currently work on:

And then just the bundled Blender add-ons:

  • Node Wrangler
  • F2
  • Modifier Tools
  • Copy Attributes Menu

Nothing too crazy, but it gets the job done.

  1. Node Wrangler
  2. Serpens
  3. Loop Tools
  4. Cell Fracture
  5. Shade Auto-Smooth
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In no particular order, listing only ones that don’t come bundled with Blender:

UV Packmaster
Mesh Machine
Decal Machine
Quad Remesher
Bake Wrangler
Hard Ops
Group Pro
Zen UV

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BlenderKit, Botaniq, GrassWald and Human Generator!

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