What can I do make this model look better?

I think the model don’t look good. She is a slim woman character.

I look at the model in the viewport, but I don’t think I do good job on it.

Hi, I think the proportions of her body is somewhat off.
Her lower arm is really long and her face looks a bit too small on her skull. Did you have a photo reference when you made this model? I think appending a full body ref when you work on it might help.
Good luck with your project!

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Sometimes I do not pull out a reference even when I have it. A mistake I always make.

Here is the model with revised proportions. I also moved her belly button.

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A lot of it is just practice. It could look a lot worse. Just keep making human characters and you’ll improve. Maybe try making just good hands, just goot feet etc. And then make a new full body. Or just make full bodies, but maybe skip certain parts of it. Like, no hands till you can do a good torso and bottom

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I am moving this character to new thread, for feedback.

I know it could look better with different head?

The new thread for this character.

@Klas_Hagerstrand I will take your advice. I have the idea that I can improve any one model by just taking time and focusing on specific parts of it.

For example, the head of the model I was getting feedback on.

I would suggest you to download the blender cloud base mesh collection. You can compare your model with that. that will help in the proportions.

It looks to me like you haven’t really worked on the head yet, but the idea is interesting. The elbows of course will need more work. But I generally like the notion of a barefoot girl who’s wearing hearts on her flowing dress.

One thread per topic

I would import a reference photo of a human inside Blender to compare the proportions. You could even model over a photo if you want to get really accurate. This isn’t considered cheating or anything, it’s common practice and it really helps.

Right now, I see lots of little problems everywhere, the most obvious is the face, which is too low on the head.

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The feet could use some reshaping too, if you’re going for realism.

Sorry about the multi-threads, but I felt like it should have been moved cause the model was so different. I will try edit original next time.

Yes I have gotten lots of feed back about, and what everyone has told me is the proportions are very bad on it. I am going to sit down and memorize proportions from a book I have.

I will then revisit my highres sculpting and try fix it better.

There is slim and there is cardboard; if she is that slim; you would see bone markings (The bony landmarks).
in a slim model for example, the ribcage will still be shown bulging outward while the abdominal area will be retracted (sucked in) *This is one example.

  • your case is a cardboard model; not a slim one (Almost like i took your model, did scale on Y axis by 0).

Proportions are wrong.

Lack of confidence , meaning; to some extend; this is an accusation; i get a feeling from this that you copied from someone without understanding anatomy, am i right?

  • This is something for example that you see with beginner artists; that their lines vanish in the middle of the object and the volumes are all wrong (because they lack in knowledge and its obvious).

Don’t do this.

You should always work off of a reference. There are no magic numbers to remember. find a reference image of a human with the proportions you are looking for, then use that.

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Not reference, references (Plural) , and HE DOES need theoretical knowledge beforehand.

one reference is for people who are skilled enough to break how the light falls on the model and its volume and shape; professionals can CONTINUE what they don’t see in a single reference, in their own head by imagining the rest they can’t see in a reference based on their knowledge and skills. that’s not his case.

OP; what you need is :
1.)Anatomy courses (No, don’t use a book; use an online course, the body MOVES, it animates; a series of images will not help you; you need to see it in a video format IN ADDITION to still images). *Many courses btw have rotatable 3D models; a big plus.
2.)Buy batches (images / videos) of human models (nudity) on table rotating 360 degrees while the model keeps still.

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Out of curiosity, how do you think people learned to sculpt before videos?

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One thing that instantly looked wrong for me is that the face is way too small for the skull, like you puckered it in with Pinch brush. Check some face proportion guides. The body looks nice, anatomy wise, but also emaciated. Try to find right balance between smoothness and anatomical detail, too much of the latter not always good.

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live, by physically being next to a naked model in class.

*Also, a teacher that can help you in RUNTIME, face to face.

Does that satisfy your curiosity good sir?

I will work on this, I want to be able to make character models bad enough to spend time and money with it. I have spent some money on anatomy studies and art. Almost all of my art education came from paid online.

My computer is too powerful for blenders smooth brush. It smashes the model in seconds. I told them something needed done about the fps years ago. There needs be some kind of delta limit option in the brushes.