Okay… There’s been a lot of arguing and debate about bge. (How can you miss it :eek:). People are trying to prove there point about bge’s capabilities and flaws. We come up with new ideas for tools that would improve bge, but is that going go help improve the bge by just posting our ideas? The devs can only do so much and most of them are focused on cycles not bge, except a couple of them here on BlenderArtist, thank you devs by the way:). What we should be doing is asking our selves what can we do to improve the bge or to help make it more well known? Well, I have two propositions, and I posted these before on discussions but I’ll say them again.
-One, we need to create a group of bge developers who are willing to help teach the bge community how to build on to bge. That way we would have a whole community working to improve bge rather than a couple of people. I’m sure if we had a couple of developers giving tutorials on the essentials of how to build onto bge we would have a lot more development in many areas.
- Two,most of the time we focus on solo game projects just for the fun of learning. Most lager projects don’t get finished because there’s not enough man power do do it. So, why can’t we focus on less solo projects and more on a game project for the entire community to help teach newbies and to challenge everybody to work together as a game dev team? I’m sure that the unity and udk demos weren’t just put together by just a small team, so why do we try achieve something as good as those teams by our selves? I think bge has been underestimated mainly because there’s not enough people working together to achieve something big. That’s exactly why I propose we do just that, find a “friendly for all” game to make, not like those FPS zombie blood type games, but something like a real world racing game or a robot FPS or TPS (Third person shooter) that wouldn’t be full of gore. Then we could have everybody, who’s willing , pitch in where they can to help plan, design and build it. there are lots of people who specializes in modeling, texturing, or animating things, and others who specialize in logic bricking, scripting, or improving performance that would benefit greatly to making a game. And if they are wanting to learn in certain area of bge I’m sure people would be more than willing to teaching them.:yes:
bge is a great engine and I believe these two propositions could greatly increase the use of it :yes: . Feel free to leave any comments about you opinions on them.