I wasn’t trying to shoot down your idea. I was actively involved in the past discussions myself. And it is a topic that is of interest to me.
Nevertheless, if you haven’t read the previous discussions, I would recommend that you do so - not because this thread is unneeded - but so that you have the background and context to know where others are coming from, without them rehashing the same things over again.
I agree with you that education is important in the furtherance of Blender as a tool. Without skilled craftsmen it will not be taken seriously, as it’s latent power will not be demonstrated for public view.
If I were you I would recommend the following: start something. If you see a problem, do something about it. Draw up a plan. Let the community know what you want to do. And then do it. If your idea has merit (which it likely does), others with a similar viewpoint will offer support. Unfortunately a lot of great ideas just get regurgitated in discussion, but not much happens. Personally, I am just too busy right now to offer much help.
Regarding the “sticky” bit, I just thought it a little funny to see a new forum member request that both of his first two threads be made sticky.
Also, I wasn’t questioning your credibility. And now that you have explained your plans, they sound very good. If you are willing to really push for this, I am sure it is possible. But it will require some hard work.
Finally, I wasn’t saying that YOU were involved in marketing. Your topic was about how to get Blender to the masses. Part of that, in the context of one who participated in the previous threads on the subject, invovled marketing. That is what I was talking about. Not you.