semmi
(semmi)
May 12, 2017, 5:05am
61
[ATTACH=CONFIG]484161[/ATTACH][ATTACH=CONFIG]484162[/ATTACH][ATTACH=CONFIG]484163[/ATTACH]
( some older tests and samples here:
http://maitag.de/semmi/blender/lyapunov/example_images/?C=M;O=D
http://maitag.de/semmi/blender/mandelbulb/?C=M;O=D
Nice is to see how lyapunov folds like origami:
http://maitag.de/semmi/blender/lyapunov/example_videos/blend/displace-FOSSIL-16-anim-03-cam/displace-FOSSIL-16-anim-03-cam.mp4
You can also change formular that describes the dynamic-system ->
/*
* Lyapunov Shader - in memory of great mathematician Aleksandr Mikhailovich Lyapunov
* Original code: Sylvio Sell - maitag.de - Rostock Germany 2013
* recoded 2015 for better node integration and artists control
* devel task: https://developer.blender.org/T32305
* thanks to Thomas Dinges for initial OSL port
*/
/* ------- function that describes behavior of dynamic system ------- */
float func(float x, float p, float p1, float p2)
{
return p1*sin(x+p)*sin(x+p)+p2;
}
float deriv(float x, float p, float p1, float p2)
{
return p1*sin(2.0*(x+p));
}
to decrypt and enlight more noisy chaos
semmi
(semmi)
May 12, 2017, 5:12am
62
[ATTACH=CONFIG]484161[/ATTACH][ATTACH=CONFIG]484162[/ATTACH][ATTACH=CONFIG]484163[/ATTACH]
( some older tests and samples here:
http://maitag.de/semmi/blender/lyapunov/example_images/?C=M;O=D
http://maitag.de/semmi/blender/mandelbulb/?C=M;O=D
Nice is to see how lyapunov folds like origami:
http://maitag.de/semmi/blender/lyapunov/example_videos/blend/displace-FOSSIL-16-anim-03-cam/displace-FOSSIL-16-anim-03-cam.mp4
You can also change formular that describes the dynamic-system ->
/*
* Lyapunov Shader - in memory of great mathematician Aleksandr Mikhailovich Lyapunov
* Original code: Sylvio Sell - maitag.de - Rostock Germany 2013
* recoded 2015 for better node integration and artists control
* devel task: https://developer.blender.org/T32305
* thanks to Thomas Dinges for initial OSL port
*/
/* ------- function that describes behavior of dynamic system ------- */
float func(float x, float p, float p1, float p2)
{
return p1*sin(x+p)*sin(x+p)+p2;
}
float deriv(float x, float p, float p1, float p2)
{
return p1*sin(2.0*(x+p));
}
to decrypt and enlight more noisy chaos
semmi
(semmi)
May 12, 2017, 6:36am
63
( older ones here: maitag -> ‘dot’ -> de -> ‘slash’ -> semmi -> ‘slash’ -> blender
moony
(moony)
May 12, 2017, 9:22am
64
^^^ so artsy renders of Mandlebulb and Lyapunov fractals then
DERBENDER
(DERBENDER)
May 14, 2017, 2:15am
65
Some more useless 2d textures :p, i did this by only changing one variable.
I don´t know any other textures, that could be that mutable that fast.
Some Volumes
moony
(moony)
May 14, 2017, 7:52am
66
DERBENDER:
Some more useless 2d textures :p, i did this by only changing one variable.
[ATTACH=CONFIG]484370[/ATTACH]
I don´t know any other textures, that could be that mutable that fast.
[ATTACH=CONFIG]484371[/ATTACH]
Some Volumes
[ATTACH=CONFIG]484372[/ATTACH]
Can you show the node setups for these? Thanks.
DERBENDER
(DERBENDER)
May 14, 2017, 8:25am
67
Sure, it is an OSL script by tree3d:
mandelbrotOSL.blend (576 KB)
Here is another one, he did,it´s the Buddhabrot:
moony
(moony)
May 14, 2017, 11:05am
68
Ah I see - so these haven’t been created using the new cycles textures.
semmi
(semmi)
May 20, 2017, 11:44am
69
DERBENDER : Nice to see mandel-boxes to in blender
Last time i played around with lyapunov and internal renderer
and get out this cloudy result:
lyap_bi-volume-test3.blend (464 KB)
semmi
(semmi)
May 20, 2017, 11:59am
70
deep inside lyapunov fractal it looks like this
semmi
(semmi)
May 20, 2017, 12:14pm
71
Razorblade : -> awesome node reciepe (not only for cloth-design)
semmi
(semmi)
May 20, 2017, 12:47pm
72
In kind of cycles-kernelsize (svm) i think it should be keeped small and stable!
(anyway hardware doubles;).
Nice to have would be a switch to build new cuda-kernels that includes new procedural build-in stuff,
like with “experimental” switch in blender gpu-rendersetting.
( i need that “loops” node to
burnin
May 21, 2017, 6:38am
73
Build from OP is not available anymore, is there any other way to test this procedurals?
semmi
(semmi)
May 21, 2017, 10:27am
74
here is my windows-build i rendered with: maitag <dot> de <slash> semmi <slash> blender <slash> lyapunov <slash> builds
( sry, new forum-users not able to post direct links here
1 Like
burnin
May 21, 2017, 11:45am
75
Thank you very much
test: Mandelbulb Texture in Cycles Volume on GPU
Tho, there are quite a big differences using GPU vs. CPU (OSL Off) vs. CPU (OSL On)…