Very basic question, (basic enough to go on this forum I hope)…
I imported an Obj-file into Blender to modify it a bit and use it for a project. The model itself looks very smooth/scultped/buttery compared to my other models that were more “blocky” (not necessarily in a bad sense, just different). I suspected that the rounded look of the model would come from a lot of vertexes and repeated smoothing, but as you can see on the picture, there aren’t that many vertexes either. Each vertex just appears shaded instead of monochromatic.
I guess what I want is that each face should always have the same color through and through, in order to make it more sharp.
you can see here.