I’m rigging a character that has a floating ear, similar to Suzanne in the image below.
My question is: will it cause problems in the long run if I have “floating bones”? That is, if I add bones that are disconnected from the rest of the rig? Could I have floating bones for fingers on a hand, or on any other kind of mesh? Is this a common thing to do when rigging, or completely unacceptable? What kind of problems/inconveniences could this cause during the animation process?
Thanks for your help, guys!