i downloaded a rigged model that is dae. never heard of those.
anyway it comes with a lot of files but i have no idea what to do with them!
notice the body shell says it is a BMP. hmmm blender don’t like bmp files.
thanks all
bmp, i think, stands for Bump there. If you do not have it it’s not yet the end of the World. If model has UVs (in Edit mode select all mesh and look into uv editor) you can use images what you have.
Edit: Doesn’t it say which texture image is used for this material called m_head_color_bmp? It should be on Texture tab…
This should fit together with mech_body_color.tga perfectly. These are UV coordinates. Hope you do not use this image as a texture on model ;).
What you need to do with body mesh selected is to assign new Material (or use one which is there already), switch to Textures tab, choose Image or Movie as texture type and tell blender where the image is. Then set it to use UV instead of default Generated. If you leave other settings as is this will give nice colored body in 3d view… There are some other bits to switch tho - N panel: Shading -> GLSL, Textured and 3d view mode either solid or textured… Hope it works.
Same goes to head - its likely separate mesh and the same procedure applies.
Images having spec are to be set in the next free texture slot - Influence needs to be set to Specular, not Color.
Before set Specular slider on Materials tab to 0.
Other parts - eyes, hair - same. AO needs to be set to Color and Multiply mode (down below) on Texture tab.
Head_normal is different: it goes into free slot as previous ones for the head but then it is not Color influence but Geometry - Normal and Image Sampling - Normalmap should be checked.
Again - all textures should use UV instead of Generated.
AHA! thanks very much
i just need 4 free models of standing men - rigged would be nice so i can bend their arms a little bit.
suggestions welcome
Chances are these are not sRGB but linear color space images or that if you managed to set specular textures these overpower color info on screen… Just a wild guess. Try to set Material as Shadeless temporarily (Material tab) and see then or set lights, camera and render image.
If you need just a simple posing add Armature, single Bone, edit bones as you would do with mesh - extrude, scale and position bones in Edit mode inside character (so that this after references main bones of human
) and then in Object mode select character, Shift select Armature and P Parent with Automatic weights. This might need some tweaking of mesh vertex weights but maybe you’re lucky and it just works - try in Pose mode rotate and move bones.
thanks- but th tweaking never gets it right when i do it
please explain…Chances are these are not sRGB but linear color space images or that if you managed to set specular textures these overpower color info on screen…
remember i no nutthing!
note: the color is in the image in the texture screen - just not on the body very much. shadless means it is all white.
thanks - keep trying - it has to be something simple i am missing - usually is!
ps http://tf3dm.com/3d-model/ellis-87538.html is where it came from if you want to look at it.
Ok… Downloading. Will take a look. CU later.
So this guy has Valve armature built in. It’s taken care already. Experiment in pose mode.
All textures need to be scaled Y -1 and position adjusted after. I haven’t figured what’s to be done with eye textures and you’re left to texture holster thingie - it doesn’t look like exist.
I have set color textures only so far - figure out from what we have chatted and attached example what to do with the rest of the bunch ;).
http://www.pasteall.org/blend/29302

just downloading it now. thanks a lot.
any idea why the armature looks odd? where are the bones!
i just need to bend the arms a bit.
thanks
update.
in the standard opening file, i loaded the dae file, told the texture where to find the file, selected UV… and nothing.
yours works - mine does not. 2.69
what is a valve armature?
on mine i noticed that in the material picture it is very faint as well - probably because i don’t know how to load it!
thanks
UPDATE! changed the intensity and hardness and now have color. just in the wrong places!
how do i move the picture so it fits the model?
my settings look the same as yours…
thanks