In the past when we were using Hammer and sdks for half life/medal of honour/doom etc etc normally map editors would create all of the levels in the map editor… However I see with unity and UE5, creators make basically everything in modelling programmes and then export import into game engines, everything except the tarrain of course… So the question is…
Are you all making your roads, walls, fences (the basic flat mesh) in the moddling programme still and exporting it all?
I don’t want to waste my time making walls and roads in a moddling programme if it is better/more optimised etc in the game engine.
Or is it better to make everything in the moddling programme except the tarrain and then export it over?
Basically what do you make in the modeling vs game engine?