Sometimes one wants to fine tune mesh of object already positioned (and rotated) in the scene. It would be much more comfortable to work with mesh in edit mode if keys 1/3/7 on numpad align view to front/side/top according to object’s local axis. It’s not about transform axis, which already can be changed, but about view axis. And more about its rotation than location and scale. Local View mode would be perfect place for such functionality, as itself name suggests it.
In object mode numpad shift-1/3/7 provide such functionality, but it doesn’t work in edit mode (view is aligned do selected vertex/edge/face axis).
When in local view mode (NUMPAD_7), numpad 1/3/7 gives front/side/top view of object no matter how object is rotated on the scene.
I can see following implementations:
- temporarily cancel all object transformations when entering local view mode (perfect solution but only for one object selected when entering local view)
- temporarily cancel objects rotation transformation when entering local view mode
- align view axis rotation to last selected object’s axis rotation
- add axis selection to view properties panel
What do you think about it?