What does it mean when an object shadres like this?

What does it mean when an object shades like this automatically after modeling? The mesh seems to work and smooths okay, I just don’t get what’s causing this.
I’ve filtered through the modifiers already and tried changing around the order, as well as the other regular fixes (bevel angle, etc)

Object data > Normals > Autosmooth

Object data should be the upside down green triangle if i remember right.

You might want to ask this in the Hops Thread

though I believe @GrimZA has the right answer…

Even with autosmooth on and say an angle of 35 degrees, if you have the bevel modifier on, you either need to active “harden normals” on the bevel, or, add a weighted normal modifier AFTER the bevel.