:eek:
Except from this:
The Radar Sensor acts like a real radar. It looks for an object along the axis indicated with the axis buttons “X, Y, Z”. If a property name is entered into the “Prop:” field, it only reacts to objects with this property.
Does it mean that if I have a cube object and in its properties I give it a property, um, called ‘contact’.
Then in the object I want to detect collision, I put ‘contact’ in the Prop: box as above?
And what kind of property does ‘contact’ have to be defined as?
Thanks much.
Well I tried that and that didnt work either. I dont think the GE is very usful without collision detection. I know it does work using python, because it works in the hunting game.
Help please, my already thining hair is thining more. I really want to get this silly game done so I can donate it, and move on.
Heres the blend:
http://www.4shared.com/file/14545504/fa2a674b/GetEm.html
only the mouse on the left is in motion etc.