i need to know which keywords are correct to search for tutorials on how to constrain a mesh or only parts of a mesh to a sceleton respectively single bones of an armature.
for example what does rigging mean in this context? does it describe the junction of armature and meshbody, or is that the definition skinning? or does rigging only mean deformation of vertexgroups?
i have already read about skinning a few times explaining the process of
texturing. i am a bit confused.
and how do i connect vertex groups to a bone? how do i create vertex groups?
i need a good tutorial on this.
does anyone have experiences in this kind of work and know where to find one?
i’ve searched through several forums here, but there doesn’t seem to be really useful stuff yet on this topic for beginners, or at least not easy to find.
the blender manual-version from mediawiki.blender which i downloaded doesn’t treat this spezific part either.
thanks to all supporters in advance