Ok, so I have a .blend file that I’m trying to render animation in. The file itself has millions of verts in it, but the background render layer that I’m currently trying to render only has influence from 360,000 verts. Even when I only had influence from 1037 verts in the scene, it was taking a ridiculously long time to render one frame (at 46 min and only a third of the frame rendered, I stopped it). So my question is this: does geometry and materials not being rendered, but in the file, effect the render time?
I’ve tried every trick I know of (which isn’t much) to reduce times. Non-progressive rendering, tiles at 32x32, max light bounces at 3, max transparent at 2(nothing transparent in the scene yet), only rendering the combined, depth, and AO passes. I can’t render GPU since my computer doesn’t have one, but I’ve never had this issue before in cycles. Please help me to understand how cycles looks at your .blend file and renders it.
I can upload the .blend if you guys need to see it.