I just hope there is a simple answer to clear things up, I know the basics, what i can’t understand is why the x y z locations are not working as I would expect.
Given for example the hand ik controller of the rigify rig: the graph values are not correspond to nor the global nor the local orientation of the bone.
moving on either the local y or on the global z (which are about the same orientation) results that on the graph the x value will change the most…
but what is also strange that actually all 3 graph values are changing, no matter what… but mostly the x…
The torso bone is also strange… lowering it in space results in higher value on the graph…