what happen to old GSOC project ?

in the last 2 years there was a lot of GSOC projects for blender

but don’t remember seeing a lot of these projects integrated in 2.5

so are theses being drop or will they be integrated in 2.5 or 2.6 may be ?

.
like i remember one about adding some new features for curves
something like spirolab equivalent i think what happen to this project ?

another one that seems interesting was about light painting last winter
what happen with this one also?

Thanks

Not all gsoc project make it into blender for various resons, Here’s all previous gsocs project, others can help to fill in the blanks, or correct me if I’m wrong:

2009
Raytrace Optimization - made it into Blender
Refactor of Non-Linear Animation (NLA) System in Blender for 2.5 - made it into Blender
Collada Support Improvements For Blender - made it into Blender
Blender Light Paint using Spherical Harmonics - didn’t make it into blender, developer not active anymore
Implementation and Validation of Python Import/Export API - made it into Blender
Integration of OpenGL VBOs and vertex arrays for faster 3D Viewport rendering - made it into Blender

2008
Lightcuts for Blender - didn’t make it into blender
Editable topology for multi-resolution meshes - made it into Blender
Freestyle integration - didn’t make it into blender, but still under development
Automated testing framework for import / export scripts - ??
ShrinkWrap Modifier - made it into Blender
Improving Python Editing In Blender - made it into Blender

2007
Deep Shadow Maps and Tiling Disk Cache - didn’t make it, but the feature has been added since then.
Render API - didn’t make it, but the feature has been added since then
A GLSL Shader Editing and Preview System for Blender - didn’t make it, but the feature has been added since then
Blender Audio System Cleanup and Upgrade - didn’t make it, but audio system has been recorde since then
Mesh Bevel and Offset Tools/Modifiers - made it into blender but not in 2.5 yet

2006
Interactive sculpting with multi-resolution models - made it into Blender
Modifier Stack Upgrade - made it into Blender
Sky Generator - ??

2005
Fluid Simulation - made it into Blender
Inverse Kinematics - made it into Blender?
Verse Integration - made it into Blender
FFMPEG integration/audio multiplexing - made it into Blender?
PyTexture - ??
Sketch based Modelling - didn’t make it?
Boolean development - made it into blender?
ODE Physics integration in animation system - didn’t make it?
Nurbs/Curves/Nurbana - didn’t make it into blender, but it’s still in development
Animated/Live/Interactive Tutorial - didn’t make it?

forgot the project last year i think about adding some new features for curves
dont’ know what happen to this one!

but interesting to know that some of theses made it and hope other can be integrated may be in 2.5 or in 2.6

happy 2.5

The only gsoc project related to curves is the nurbana integration but that was 5-years ago… The project is still alive though, and might make it into blender after all…

mayb be but i do remember another independatn projet about last year or 2
talking about adding some new features using curves like spirolab
and don’t remember if this was part of GSOC winter

i’ll try to find the thread for this

ok got it 2009

http://blenderartists.org/forum/showthread.php?t=173881&highlight=spiro

THanks

Deep Shadow Maps and Tiling Disk Cache - didn’t make it, but the feature has been added since then.

In what version of blender?

2.5:

http://www.blender.org/development/release-logs/blender-250/other-rendering-features/

new bump algo is there since the frit vesion i thnk

and you can select in RNA the algo

and working very nicely too!

thanks for this ncie upgrade on bump mapping

salutations