What happened to attribute transfer?

I used it to transfer UVs inside geometry nodes ? How am I supposed to do it now? Can find the node anymore. Is it still there? Version 3.4

Your files should have been versioned to two new nodes working together to achieve the same thing. Check the release notes : https://wiki.blender.org/wiki/Reference/Release_Notes/3.4/Nodes_Physics
https://developer.blender.org/rBdedc679ecabb43

Thanks Hadriscus
Sample nearest surface does it :slight_smile: . Not as good as projection mode in data transfer modifier although.

You can use raycast to sample a projected point. But really the big limitation right now is transferring several attributes, without lists we have to do them one by one. Maybe the simulation nodes enable this, I’m thinking ?

There is field input “sample position” . Maybe I can do many samples there like for each texture pixel sample its UV position?

Ray cast looks like working no different