Many thanks
It was a perfect instruction herein, though I didn’t understand some little parts:
1- Creating slopes on the top of the strips (should I select points or edges?)
2- Where is grid fill, and how do I do that?
Nevertheless, I realized how the designer created the parts.
The story of this object is this:
On a freelancing website, an employer offered this sealer bottle. He sent a small picture as a pattern. I offered to him that I would do that with Rhino, but he delivered the project to the person who created this object in Blender.
After a few days, the employer sent me a message that the freelancer could not make the particular label and project it on the shape. He delivered the project to me, and I created the bottle with Rhino. He also sent me the Blender file of the designer (as you observed here).
After finishing the project, the employer announced to me that he needed just a .glb format for the project. Rhino hadn’t such output, and I found it in Blender.
Inevitably, I exported the object from Rhino with .obj format, imported it into Blender, took a .glb output, and sent the employer.
Tomorrow day, he asked me, may I reduce the number of the polygons of the .glb file to less than 10000 ( the number was about 18000)
As I was not familiar with Blender much, I couldn’t do that, and the employer announced that he delivered the project to the first freelancer again, though he paid me a part of the wage!
Afterward, I became regretful about why I could not work with Blender perfectly.
I opened the blender file of that freelancer and saw his work was admirable, but I didn’t know the techniques he had used in Blender. Thus I decided to learn Blender more than in the past.
I tried to find out how he has worked and which techniques he has used but could not discover them and had to ask here.