What I'd Like to See in Blender

I use 3DSMAX, rendering with VRay. Simulation is all done in PhoenixFD. Comp work is After Effects.

One of reason how he could do all this alone in short amount of time is probably because he stayed in one DCC. Going in and out of program takes time and causes error in every single step.

He did this all alone in his spare time in a laptop on generator. If he had a proper workstation and work in full time, he could have done, “a lone animator can produce polished works of significant length (more than 10 minutes) in just a few months, maybe less, without compromising quality.”

In general I agree

Howeverl it is not that simple of an answer really regards going in and out of apps.

When you are producing content you choose the apps that help you work faster. Even with the few interop glitches you have to slay. Once those are sorted the process is smooth.

And between the usual apps that people use say Zbrush or Substance and then to Blender or Maya, the time spent in that is nothing at all compared to the time you save working in an app geared towards and optimized for that task.

The end result is always more important anyway.

But regardless there is not enough time saved doing it all in 3D Max even if he did do that, to justify or explain his amazing output.

I can tell you as a person who manages a team of 20 that it is not the tool that makes one artist faster than another.

I have seen some artists work at a blazing speed in an app they are familiar with and others work slow

This guy did not do an insane amount is work because of the tool. It did an insane amount of work because he is inhuman.

Don’t use another artist’s work as an example of what a tool can do. Yes. One tool can have faster and ever better workflows than another. But take two artists in the same tool, and the relative speed depends on the artist using the tool.

There are a very few of us that have a special talent to crank out work. Apparently this guy is one of them.

So to the subject at hand.

Does Blender need more tools in one place? Yes, if your goal is to keep everything open source. Then absolutely.

But if you can pay money for external tools it really does not matter.

There is a project to bring more if this to Blender

What level of tools will Blender get?

Not sure. Which leads to my next comment about sacrafice of quality.

That is largely dependent on the target of the effort. For this guy, the target is a game cinematic. For an indie game that is fine.

But let’s say you want to really say “without sacraficing quality” in the AAA level of game trailers then you have to up your game a bit.

These guys have been the standard for a while.

http://www.blur.com/

They don’t do it all in one tool at all.

So I think you have to look at Blur and say, if Blender had all the tools in one place to do this then some very talented artists could leverage those tools to create the same quality.

But Blender would have to be as good or better than Zbrush, Mari, Substance Painter, Nuke, Fusion…etc.

And it would not be that much faster than using multiple tools. Would be real cool though.

But is it something realistic to expet?

Your long post don’t addresses the original question at all. I showed the example that close to the original question.

Sure. But you understand we are not the only people talking and reading this right? There are other people who will be reading this thread. And I am trying to educate beyond just showing a video.

To get to the OP question, it takes a lot more than a link to a video.

But thanks for that, and sorry I assumed the wrong information in the first place. But lets get past that. There is no reason not to fully discuss this subject and all that it means.

If for you, just finding some guy who did it all in 3D Max is enough. Then fine. But other people might need more.

If it’s good enough for Ian Hubert…

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What does that even mean…lol?

I mean I know who Ian Hubert is…