What is an abstract animation?

So I got a assessment where I got to create a “fifteen to thirty second abstract or character based animation showing motion timing, and fluidity”
I attempted character based animation but I’m wayyy behind (since it’s my first time animating a character). So I want to attempt abstract (I saw some videos on youtube) but I wanna know what makes them abstract and stuff. Oh can someone direct me to some good tutorials too?
Thanks in advance

Abstract just means that your mind tells the story from the art rather than it being literal. You could do something procedural… math created animation. I don’t know how it’s done but I bet there are people here that specialize in that kind of stuff. Writing a Python script that creates organic shapes and moves them around in an interesting way.

Oh I see now. Makes more sense now. Thought it was a bunch of random/deformed meshes in a fancy order.

Tried this earlier


I guess that the most abstract effects you can get is particle effects or array animations.

This tron dude in the tunnels seems like surreal and minimalist, but if you want to make it abstract you can add a particle system to throw objects.

You mean like this? http://www.youtube.com/watch?feature=player_embedded&v=qo_4b8V4pkE

True abstract should be unrecognizable in shape… so the human guy in your piece would break that rule. Motion graphics is a good example of being abstract. You could do a weird weightless water simulation with a neat shader… or like const said about particles… anything simulated I would think would make a cool abstract animation.

Darn, 12 hours until deadline. Ok so random particles it is, thanks!

Did this
Video: https://docs.google.com/file/d/0B2gawSWfTnX2V3RNZGVaQXlCME0/edit

Good experiment. If you want some other inspiration search Jordan Belson short-movies.

Thanks, sadly that’s what I submitted for the assessment.
Will do