I am rendering glass of wiskey as one of the objects in my scene and there seems to b some white noise-like artifacts on glass. When I do a preview I don’t seem to see these artifacts but then again, I can’t see the glass fully because of low samples in viewport. I have tried rearranging the light sources but it still has these artifacts:
These are the two renders, each with different lightning setup but the artifacts are still present. I used default glass shader for this and this material for the face with the logo:
How do I remove these artifacts?