What is GL texture clamp?

Inside System and Open GL menu… What it means? I did a search in google and now well… Confusion grows in topics : ))

Any clue? Anyone?

Thank you!

It controls the maximum image texture size that Blender uses in OpenGl previews. This helps reduce Video Memory usage. Say, you have a 1024X1024 image texture, if you set the clamp to 256, blender will only use a 256x256 version of the texture for preview.

Hey thank you! Now i can see!