I was trying to do a nice little render for this character I was working on and I keep having these horrible little outline artifacts show up. Sort on texture face items does nothing to change it, clip alpha, and alpha still cause them to show up.
The only condition they are there in is if I place my character in the bucket shaped backdrop for rendering. The bucket is a cylinder with a slightly smoothed incline to the walls of the structure. The normals are facing inwards, there is a slight texture on it. On a blank backdrop it’s fine.
Anyone else ever had this problem or have any pointers? I set this example on just shadow to highlight them over the suspect parts of the mesh. It does the same thing only even more obvious with the texture rendered normally.