First, some context: I’m modeling a dragon for a game project. I’m using a reference image of the dragon’s muscles to help with a more realistic topology, since I have no experience modeling four legged or winged creatures.
This picture above is my current project. You will notice that it’s currently full of triangles and holes, but I can fix all of these, the reason I did not do so already is the same reason I come here asking for guidance from more experienced artists; Should I respect the muscles layout of my reference image as much as possible OR should I avoid creating 5 poles as much as possible? As it currently stands, I find it impossible to respect the muscles without creating 5 poles.
So I must chose the lesser evil, which is either not respecting the muscle layout or having multiple 5 poles, like I highlighted in the first circle.
Which choice would make my project the most professional?
Thanks in advance!