-I’m at a place where I need the freestyle lines implementation debugged,
and need the Blender Renderer use of them debugged as well.
-There needs to be enhancement on the knife too and the fill (brddge)
tool, so you can specify (or take) a new line cut or bridge
by length and angle, when in point or edge mode.
-The Node editor needs a new input node or so, to allow easy node
“selection” of objects and surfaces, materials and textures.
-What is presently happening around or with these issues,
in terms of present Blender development for the next official