Do people go to college and make these amazing photos or do they just learn it from YouTube and CG, stuff like that because I’m 14 and just finished learning the basics of Blender, what I basically want to know is can I have Blender as a hobby and still make amazing animations or would I have to go to college for it.
can I have Blender as a hobby and still make amazing animations
Absolutely. Open up your imagination and anything is possible.
would I have to go to college for it.
Only critical for your doctor and your barrister
on that, does anyone know good Blender tutorials for animations, I learned how to do simple fluid animations and the only good tutorials I can find are for modeling and navigation tutorials
what do you mean by animation tutorials?
How to make animations like one’s on youtube. Where a ball might be rolling into cones or water might be hitting a mesh.
those are physics simulations. Search for that phrase on Youtube or Vimeo. with Blender also as a keyword…
Hey! This is your college! You can either learn or not! It is all up to you and your desires.
Thanks, does anyone know where to start, I have asked this before and gotten the same answer. Since I am new to animations should I dive right in just copying the hardest tutorial I can find or should I try on my own different settings and lighting
Try your own stuff. You have plenty of time to try out coz you are only 14 right now.
And yes, do learn from tutorials but not so much that you become restricted by them i.e. experiment and come up with your techniques too. That way you will have a much greater understanding of the underlying concepts.
As far as college goes, i’ve seen plenty of self taught CG artists, many who joined a course and also plenty of people who took up art as a major in college and learned cg on their own.
Personally if you are interested in the artistic part and don’t mind learning sketching, drawing, painting etc, taking up an arts college and learning 3d on your own is the way to go.
I’m thinking of going into college for Computer Programming. I remember being about 12 when I made my first computer game in Unity
If you want to do animation, do yourself a favor and learn animation (not simulation). A good place (the best place, IMO) to start: The Animator’s Survival Kit.
+1 on that. I’ve got it checked out from the library right now.
As Fweeb is pointing out, there are a lot of ways to use 3D animation. You have to choose which you prefer.
It sounds like you have a great start.
You can learn Blender on your own. You can do tutorials. You can go to school. I know one fellow who taught himself Blender while serving in Iraq. I know that TAMU does all it’s undergrad courses in Scientific Visualization with Blender. But your goal is to accumulate 10,000 hours of practice.
You don’t need school, but it’s not without benefit if you choose the right school. Going to Cal Arts or USC or other top schools can link you into the professional network and give you the personal connections you need to get a good start.
My suggestion to you is check out the Siggraph Student Volunteers program. That will give you a real good introduction to the industries, though you will have to be 18 to qualify.
My work ethic: push buttons until it works.
My work ethic tip: You can get anything done as long as you have something more important you should be doing.
Agreed… strange how it won’t allow posts under 10 characters
^^^^^^^^^^^ indeed its interesting (almost annoying) posts less than 10 characters are rejected
Check out this. Those tutorials really helped me (in almost every way) to learn Blender quickly. I’m 14 as well.
I watch a lot of tutorials, but I rarely find myself doing things the way the tutorials recommend. The main reason I watch them is so I can get a basic grasp on what each of the modifiers, tools, &c. actually do. I think it was actually a tutorial on lighting that really got me aware of the practical application of the simple deform modifier. Don’t look for other people’s solutions to problems (unless they’re really trivial and you just don’t know how to get around the interface); learn the tools and how people use them.