My name is Brenda Coles and I’m new on this forum. So do forgive me if I’m asking a question what is already being answered by one of you in a previous thread.
The first problem what I usually encounter in Blender when I’m building an object are wrinkled surfaces. The culprit of this problem lays in my way of modelling, i.e to avoid using the ‘Boolean modifier’ I prefer to merge different objects manually. Not only is ‘alt-M’ a time-consuming method to merge objects but it is a pretty hard job for me to keep the amount of loop cuts in check. So if any of you knows a good alternative for the ‘Boolean modifier’ I will be the first who wants to hear about it.
The above mentioned wrinkles are highlighted in the pictures… Due to the high number of edge loops it seems an impossible task to me to get rid of them manually. Sometimes I use the ‘smooth brush’ in the ‘sculpt mode’ to soften them. The snag is that the ‘smooth brush’ seems to shrink my object. I like to learn about the best way to smooth out a mangled surface without disfiguring its shape.
I hope that there is anyone who can help me out. I will be very gratefull.
Greetings from Brenda