What is the best method to model stitches on leather seats?

I am modeling a seat for a motorcycle, and I am wondering if modeling is the correct and easy method to model these stitches:

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The bumps.

Should I model them separately?


Is this fine? Should I proceed with the threaded pattern or these bumps look wrong?

I would personally go for array and skin modifiers and model the stitching. You can always bake it to a bump later. Stiching_Example.blend (90.4 KB)

I also think modelling is not such a bad idea in some cases, when they are visible. I think here the biggest issue is lack of reference, because you cannot see them well in photos usually. Once you manage to get a closer look at how precisely they look, there should be no problems. One could also model a loop of faces where the seems are so that it could be UV mapped in a way that would let you use a texture of a single stitch that would repeat along the edge. You could then use bump, normal map or displacement. Seam maps may also have a separate UV Map, so that they do not interfere with the rest of the material. You can model a single stitch and make textures out of it or just repeat it along the edges if you choose modelling. The material deforms around stitches so Felix_Kütt’s example is not really complete. It also makes sense to only have visible geometry, because poly count grows quite fast in this situation. I would recommend modeling only the visible surface if you choose modeling and not the texturing approach.

you could also use a line with particles hair + object

or UV map along a plane following a curve

can do same idea for welds joints

happy cl

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That is entirely true, no point over complicating an example though, and yes leaving in only the visible geometry is an obvious choice I just didn’t bother deleting the left over from the example.