What is the best practice with Blender Unit?

It splits every large block into a different number of smaller blocks, not just at the 1 unit level. There is an issue however, as it doesn’t seem to affect the spacing when you’ve rotated the view, or are in perspective mode. Hope that sorts it :slight_smile:

Yes. You are right. That was meant as an inside joke between PapaSmurf and me from a previous thread. But I can see that it may be interpreted otherways. Too late now.

Ahhh, no worries. Didn’t realise that, sorry, my mistake :slight_smile:

All good in the end, and nice looking model by the way.

Hum, I know the spacing and division thing affects the grid floor, since I set it to 10 for my larger scale areas and it gets 10 times bigger, but I’ve never been clear how it affects the ortho-axis grids because they’re all infiniate – I can only tell what zoom level I’m at by using the 3d cursor some times (is one-up 1, 10 units, what? I forgot what scale I used on this one …)

As for scale, I’m finding that a deca-meter (10bu:1m) scale works well for most things. Means my little girl model is 10.35 or something units tall, which gives me readout accuracy to mm since it usually prints two decimal places. It means that my little clearing is about 170 units across, or 17 meters squared in area. The scrying fountain in the center ended up about 5 tall at the rim, half a meter: half the height of the kid or probably and adult kneeling.

I really like metric despite thinking in imperial because it scales SO easily. I can also work in a CM scale for fiddly things or a meter scale for say, spaceships or large buildings and move my objects between these with easy conversions. Factors of ten make more sense than “x36 to convert gun in inches to spaceship in yards scale”, they feel easier to not screw up and less ‘destructive’ somehow.

Hm, need sleep.

I think a metric system mm, cm, meter, yards, mille, default (default for default Blender Unit), … and rules with guides (for snapping) on ortographics viewports can be a good feature to add to the nexts versions.

Sorry my english

@leander: there’s already a script that puts rulers on the 3D window if you want. search python forum.

i think MH scales 1BU = 1m when you import.

@YP: Fosters, eh? Also, the scaling thing is most important to worry about if import/export/append/link.