What is the best way to create open gaps/spaces for a characters mouth. Think cartoon characters like Dopey, or puppets The Count (Sesame Street). My current workflow is creating a mask for the mouth, inverting, then using the reverse draw tool, but this seems to be a little sloppy. Anyone have any suggestions?
Can you give us an image of your mesh?
It would help if you showed us the mesh.
I don’t understand what you were saying about your current workflow. Maybe I’m not familiar with certain aspects of Blender that you use.
My current workflow is creating a mask for the mouth, inverting, then using the reverse draw tool, but this seems to be a little sloppy. Anyone have any suggestions?
That sounds interesting.
I have always avoided the Sculpt tools until now, but I would really like to know.
Would you have some screenshots or a short video about your workflow?
I’m relatively new to blender, and I’m trying to sculpt characters to be used in my animation. Been watching a few tutorial videos, and one thing I noticed is people creating inner mouths for animation. My question is how do you make an inner mouth in Blender, and how do you separate the lips to make them ready for animation? Any help would be awesome and extremely appreciated! (If this helps I do have some understanding when it comes to 3D programs, I’ve been animating and modeli…
i replied to a very similar thread not too long ago, perhaps good idea to check that out, as i share the workflow i use on humans. I think it’d translate very well into cartoons.
Pardon the sculpt in that thread, i did it in 2 minutes so its super rough