What is the best way to get masks out of the renders for use in an image editor (not photoshop)
With that little info, it’s hard to guess what you’re really after.
Could you provide a bit more info on what kind of masks and for what purpose exactly?
Yeah, sorry about that. Wanted to post the question before I got distracted with something else again.
Lets say I’m working on an interior archviz render and I’d like to have something that looks like the cryptomatte image but anti-aliased, that I can use with the magic wand or color range based selection tools in a photo editor to isolate individual objects in the image for further editing.
The fastest way I know of is the following:
Go into camera view, set your viewport shading lighting to flat,
Enable random color,
Turn of any options like cavity, shadows, outline, etc.
Turn off show viewport overlays,
Set your viewport pixel size to 1x in your render settings tab
Now you render out your viewport render image under “view”.
Safe the image file in any format that blender supports and you have a color id mask for your entire render. If the colors are too close to each other to easily select them, adjust them with some levels or curve adjustments in your preferred image editor software.
This usually works for me quite well.
Brilliant. I’ll try that.
I’m not sure where to find that.