I want this object to be only halfway in the water but the simulation is putting a lot of turbulent waviness all over it. It does not look submerged. Looks more like the object is producting bubbles (but they are stuck to its surface).
If I make it not interact with the water then I don’t get this initial splash that I want earlier in the simulation.
I tried keyframing “use effector” on the object so that it stops interacting with the water after a certain point but there is no transition. The appearance just instantly changes in 1 frame and looks unnatural.