Say, for example, I want to make Pokemon models. I can search the web and find pictures of squirtle, from all different angles. Maybe not ideal photos, because squirtle is a cartoon–these aren’t photographs of a real physical object. But assume that I’ve found pictures of the character from at least two different angles, and start from there.
What is the best method for generating the model?
I’ve found four options:
- Trace using bezier curves, and then extrude.
This only traces two dimensions of the subject, making it useless for character modeling. (Unless there’s a way to use this as an intermediate step.)
Build a blocky model around the subject, and then subdivide and refine.
Using planes, ctrl+click to grow out panels over the surface of the model, working in front and side views simultaneously.
Glance at the reference now and then, but build the model basically from the ground up using whatever method suits you. (You might use the reference photos to size primitives for a basic construction. Say, a sphere for the body and a sphere for the head.)
My aims here are for accuracy and workflow efficiency.