I’ve been trying to get some successful fur animations out of blender for a few days now and just keep hitting wall after wall. No randomization of fur length, glitchy fur renders, etc. The last time I dove into blender was 2.49 and in there I had a reasonably full feature set and nearly flawless output.
I’m assuming this is all because a lot had to be rewritten for 2.5 and therefore things aren’t fully polished or complete yet. What I’m wondering is what is the overall state of dynamics in blender? When can it be expected to be back on par with where we were in blender 2.49? And did the upgrades to the hair system that were made for Sintel ever find their way to trunk? Will they?
I apologize if this is all common knowledge, but I haven’t been able to find much info on the subject. I took a break from my blender training for a while so I’m out of touch.