What is the different between Torque Z and Angular Velocity Z
That both cause the object to spin…and then stop, EXACTLY the same result…
So…
Huh ?
Angular velocity does not consider the mass,
Where as torque will effect a lighter object more than a heavy one
Thanks…but omg…too much drama, ha ha ha, I wish they have just one option…
Is there also an equivalent of this “double option even though you could have just dealt with one” headache for direction as well ?
The thing is that a little push should effect a car differently than person,
Aceleration = Force/mass
Setting angular velocity is good for some things, but is unrealistic compared to apply impulse or apply force or apply torque
Some people simulate robots in bullet / upbge (including me!)
Is my summerization correct ?
Torque & Angular Velocity does the SAME THING, except Torque will be affected by object’s mass but Angular Velocity will be the same for any objects.
Force & Linear Velocity does the SAME THING, except Force will be affected by object’s mass but Linear Velocity will be the same for any objects.
then the answer is NO. they are NOT the same thing. if you arent interested in learning then dont ask.
imagine a toy drone. setting the linear/angular velocity would be like picking up the toy with your hand and moving it around directly. using forces/torque would be more like flying the drone by the propellers. not a perfect example i know, but it might help.
there is an issue with logic bricks, setting the linear/angular velocity to 0,0,0 doesnt make the object stand-still like it should, but instead ceases application. this would be the same outcome of stopping/zeroing the force/torque. it will gradually slow and fall, assuming theres damping and gravity. but if you pay attention, force/torque will have an acceleration behavior because momentum takes time to build and energy to transfer.
setting linV to 0,0,0 still causes you to fall
you have to apply (0,0, mass*9.8) to sit still for a dynamic object