What is the formula of the noise ?

Hi !

I plan to make something with the noise for a personal project.

I would really like to know how the noise modifier generates the curve.

Context :
When you select a mesh, and add a noise modifier to its x axis for example, you see the ipo being generated.

How is it done ???



Nobody to help me on this one ?


You can’t just look it up in blender’s source?

That’s what anyone else would have to do to answer your question so…